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More information and pictures will be added over the next few months. This small sample of the DRK-GD map gives you an idea of what the entire map looks like. At 330 yds per hex this map is absolutely gorgeous looking. All images are subject to change given this game is still in design. There will be 2 versions offered, a Standard Map Edition and a Deluxe Map Edition. Standard Map Edition Deluxe Map Edition
Death Ride Kursk - Gross Deutschland is GSI's first offering on the Eastern Front. The game focuses on tactical level combat and maneuver during the German attack at Kursk in July 1943. This game will showcase a new game system. The game features the Gross Deutschland Panzer Grenadier Division and some supporting XXXXVIII Panzer Corps units at mostly Platoon and some Company/Battery level and the Red Army (6th Tank Corps, 3rd Mechanized Corps, 67th Guards Rifle Division, 90th Guards Rifle Division, and many other supporting elements) at Company/Battery level. The combat system utilizes combat multipliers that players must use correctly to have the best effect. Each hex is 330 meters. Turns are 2 hours long during the day and 4 hours at night. The rules are modeled around the seven battlefield operating systems which make them easily understood and easy to learn. Unlike other games at this level the rules will not be massive. This system features extensive use of obstacles (mines, wire, improved positions, and fortifications), a patrol rule, overwatch fire, air and artillery support, and reserve movement. These obstacles help channel the attack and force the Germans into kill sacks and forcing them to push through the heavy resistance to take ground. Overwatch is a type of fire that allows the player to move a short distance and then setup to fire suppressive fire at enemy units that might otherwise use opportunity fire. Reserve movement will allow a player to respond to enemy movement and move more units into a hex to strengthen it before an assault. Units are modeled to represent the 2 major types of weapons that most units have. Secondary (usually small arms) and a primary (main gun, machine guns, etc...). These weapons may fire at different targets if they want. They also effect targets differently. Suppression is also handled uniquely in this game. Units that are suppressed get a defense bonus since they take better advantage of the terrain in the hex, while at the same time they have their other factors reduced. Units are also modeled as needing transports and get the benefits of movement from them with the vulnerability that goes with it. The battle follows the divisions actions during the 10 days of the battle. The division operated with the 10th Panzer Brigade equipped with Panthers. The amount of armor in this game is astonishing. Panzer Regiment GD (110 including 15 Tiger I's), Assault Gun Battalion GD (35), 10th Panzer Brigade (200), 6th Tank Corps (180), 3rd Mechanized Corps (210), and a number of assorted assault gun units. Gross Deutschland has its 2 Infantry Regiments and supporting elements. The game will also force players to account for Command and Control and Supply. Maintenance and repair are critical to both sides as this determines most of the replacements that arrive every morning. Troop replacements are generated by returning casualties to the battle. Lots of these casualties are minor in nature and both sides worked hard to get these wounded back to the front quickly. Air-Ground Attack can have a significant effect on the battle and both sides have a capability in the air to affect the battle. The Germans were eventually bled white and forced to suspend Citadel. The German attack starts facing only the soft crust and outposts the Red Army put in
place to alert them of the assault's start. The Germans
have overwhelming numbers for this first phase of the battle and must utilize this
advantage to make every kilometer of progress they can.
As the attack develops the Germans must generate fast movement through this
area and break free into the tactical second echelon quickly to keep from getting bogged
down. The Soviets must use terrain and their
considerable obstacles to slow down and stop the Germans in their tracks. The Soviets have 2 Guard and 1 Rifle Divisions, 1
Tank and 1 Mechanized Corps plus their supporting elements to stop the Germans. A look at a small part of the German Order of Battle elements that were involved in the attack. The Panzer Regiment GD and the Anti-Tank Battalion GD.
As so often happens, no plan survives meeting the enemy and must be
adjusted. This game will be no different. Combined arms play prominently in gaining
successful outcomes to engagements. This game
will force the players to make big and small decisions on things such as avenues of
approach, advancing through choke points, overtaking or bypassing strong points, and
trying to find the operational freedom to reach For those who will think there is not enough troops or armor present in this battle there will be 2 additional games to compliment this one. DRK-3Pz is an expansion game and players must have DRK-GD to play it. And DRK-11Pz which is a complete game in itself and can be purchased alone. Together the 3 games will make the most intense simulation of the XXXXVIII Panzer Korps. There are currently 11 scenarios that represent the battle as it started each day and then the entire 10 day battle. Game Design by: Chris Fasulo Map Artwork by: Kyle Gebhardt The game is in active development, so please check back often for updates and news.
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German Army sample units for DRK-GD. Most of the line companies of the Gross Deutschland Panzer Regiment showing MkIII's, MkIV's, and even a company of MkVI's.
Red Army sample units for DRK-GD. Elements from the 6th Tank Corps. Motorcycle, Armored Car, Infantry, and their transports. There are also some obstacle counters, specifically wire markers.
Red Army Guard sample units for DRK-GD. Parts of the 67th Guards Rifle Division, their transports, and the Second Battalion 1st Guards Tank Brigade. Check here for some pictures of protoype and then production parts in the near future. Key Features
GSI hopes to publish this game late in 2010. Please check back often. The price for the Standard Map Edition will be approximately $108 and the Deluxe Map Edition approximately $125. Subject to change. Sales Tax (8.25% for TX residents only) plus shipping and handling.
Please send all questions about this product to info@grognardsims.com. |
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