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The picture below is of the invasion beaches on Saipan.
Pacific Islands Campaign (PIC) - Saipan/Tinian is our second offering and the sister game for this part of the campaign in the Pacific War. The game is a blend of operational/tactical level combat and maneuver during the retaking of the islands of Saipan and Tinian from the Japanese during the Second World War. The game is played in turns, each one divided into phases for amphibious landing, maneuver, and combat. The game system uses many of the seven Battlefield Operating Systems (BOS) to simulate actual combat and maneuver that both the US and Japanese players must use to fight the battle. Of the seven BOS's, this simulation concentrates on Maneuver, Fire Support, Mobility and Survivability, Air Defense, and Command and Control. The Japanese defenses are sophisticated and well manned with fanatical soldiers willing to die for their emperor. They fight so hard in fact that an army general is sacked because of the toughness of the Japanese defenses. The fight is bloody and sharp. Victory in the game is measured against the time and casualties it took the US forces to actually accomplish the same mission. The game features US Marine Corps, US Army, US Navy, and Imperial Japanese forces at the Battalion, Company, and Platoon level. Units are initially setup as Battalions and Companies, and can be broken down into their respective elements. The combat system utilizes a set of combat multipliers that players must use correctly to have the best effect. The Japanese player has the ability to conduct Banzai attacks at night and these cause considerable damage as the US player cannot fall back in front of these attacks and must take casualties. The are a number of scenarios that simulate the The Recapture of Saipan, The Recapture of Tinian, Operation FORAGER, and others. There will be numerous options that can be used to even play between players and make the fight more interesting. These include additional Japanese forces that could have been there if they were not sunk by US submarines. The most interesting option has the Japanese Fleet drive off the US Navy and send some carriers, cruisers, and battleships to help in the fight. Game Design and Production by: Chris Fasulo Map Artwork: Kyle Gebhardt The game is in active development, so please check back often for updates and news.
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US Army sample units for Saipan/Tinian. Elements of the Recce Company, 249th Field Artillery, and 105th Infantry Regiment.
US Marine Corps sample units for Saipan/Tinian. Elements of the 24th Marine Regiment, 2nd and 4th Howitzers, and 18th Marine Engineers and Pioneers.
Imperial Japanese Army sample units for Saipan/Tinian. Elements of the 1st Battalion 50th Infantry Regiment, 14th and 17th Mortar Battalions, and fortification markers. For all the above unit displays the top line of numbers represent the units "close/long range combat factors - defense factor". The bottom line of numbers represent the units "short/long range factor - Movement factor". Asterisks depict units with flame-thrower capability. The number of breakdown units that make up the larger unit can be seen. The breakdown elements are not always the same. The Saipan/Tinian page at BoardgameGeek.com has a sample of what some of the production components will look like. When I have some ready to view I will post them here. Key Features
Pre-orders are still being accepted. GSI will publish this game regardless of amount of orders. There is now no minimum order level for publication. As I get closer to having the game ready for publication we will revise the pricing. Due to the newness of the company I am not expecting to get hundreds of orders, therefore, those having their orders in before publication will get their copy of the game at one of the levels significantly below the current price. Pacific Islands Campaign - Saipan/Tinian released on 66th anniversary of battle, 15 June 2010! Now taking orders. The price is: $48 + 8.25% Sales Tax (for Texans) + shipping.
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