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Grognard Simulations, Inc. is proud to announce that Pacific Islands Campaign - Guam is now shipping. See link to store below. The Northern Beaches
Pacific Islands Campaign (PIC) - Guam is our first offering. The game is a blend of operational/tactical level combat and maneuver during the retaking of the island of Guam from the Japanese during the Second World War. The game is played in turns, each one divided into phases for amphibious landing, maneuver, and combat. The game system uses many of the seven Battlefield Operating Systems (BOS) to simulate actual combat and maneuver that both the US and Japanese players must use to fight the battle. Of the seven BOS's, this simulation concentrates on Maneuver, Fire Support, Mobility and Survivability, Air Defense, and Command and Control. The Japanese defenses are sophisticated and well manned with fanatical soldiers willing to die for their emperor. The fight is bloody and sharp. Victory in the game is measured against the time and casualties it took the US forces to actually accomplish the same mission. The game features US Marine Corps, US Army, US Navy, and Imperial Japanese forces at the Battalion, Company, and Platoon level. Units are initially setup as Battalions and Companies, and can be broken down into their respective elements. The combat system utilizes a set of combat multipliers that players must use correctly to have the best effect. The Japanese player has the ability to conduct Banzai attacks at night and these cause considerable damage as the US player cannot fall back in front of these attacks and must take casualties. The are 4 scenarios that simulate the The Recapture of Guam, the Seizure of the Orote Peninsula (introductory scenario), From Mount Barrigada to the Northern Shores, and The Fight for Southern Guam. There are numerous options that can be used to even play between players and make the fight more interesting. These include additional Japanese forces that could have been there if they were not sunk by US submarines, and having more artillery available for the main battle in lieu of having shore batteries. The game is in production, so please check back often for updates and news. Or Sample Units - US Marine/US Army/US Navy/Imperial Japanese Army
The US Marines counters displayed above show some of the 4th and 22nd Marine Regiment, and some engineers.
The US Army display above shows some of the 77th Infantry Division and supporting artillery.
The US Navy display above shows some of the ships and planes that make up the overwhelming support for the US player.
And the Imperial Japanese Army display above shows the 320th and 319th Independent Infantry Battalions and fortifications. For all the displays the top line of numbers represent the units "close/long range combat factors - defense factor". The bottom line of numbers represent the units "short/long range factor - Movement factor". Asterisks depict units with flame-thrower capability. The number of breakdown units that make up the larger unit can be seen. The breakdown elements are not always the same. To see images of the production maps, charts, and the first turn of the full battle scenario setup, plus a file that details an example of play and a few sample chapters from the rules of play go here. Game Design and Production by: Chris Fasulo Map Artwork: Kyle Gebhardt Key Features
Pacific Islands Campaign - Guam is now released! Feel free to select the Purchase Here button above to buy your copy. Now Shipping. The price is: $40 + 8.25% Tax (for Texans) + shipping
Please send all questions about this product to sales@grognardsims.com. |
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