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A Boardgame Review by Armchair General's Rick Martin at this link for Incredible Courage at Austerlitz - Telnitz. A new map is in process of completion. Rick Barber has graciously generated the entire battle area we planned for at 100 meters per hex. Pratzen will be distributed with the new maps, Telnitz included, for no extra charge. For those who will not be buying Pratzen at this time the only charge will be for shipping. Contact sales@grognardsims.com around the end of February 2012 to request yours. A sample part of the ICA-Telnitz map. The rules for this game can be found at the BoardgameGeek link below for inspection and use.
Incredible Courage at Austerlitz (ICA) - Telnitz is GSI's first offering on Napoleonic warfare. The game focuses on tactical level combat and maneuver during the Battle of Austerlitz in December 1805. Eventually the entire Austerlitz battlefield will be represented at this level. 2 additional games are planned that would cover the central plain and Pratzen and the northern area near the Santon Hill. These will be larger in scope as the numbers of troops there was larger. This series will be offered as 3 separate games. The three battles would center on Telnitz, Pratzen, and Santon, with the rules, charts, dice, and all other items needed to play being included with the Telnitz game. Once you have Telnitz you won't need to buy the system items again. This will end up saving money as you won't need to buy these critical items more than once. At the same time this series is based on historical material that will provide, most likely, some additional smaller battles that occurred during the campaign. The game features adjustable strengths (that help decide firepower and melee strength based on formations). Turns are 10 minutes of time. Having written earlier game rules based on the seven battlefield operating systems which make them easily understood and easy to learn, We have modified these a bit to reflect the period better. Unlike other games at this level the rules are not massive (pages 3-10 have all the rules and the rest is appendices and introduction material). Troop replacements are generated by returning stragglers to the battle. A few special features are adjustable strengths, elite units, and Levels of Order (LoO). Units start with a certain amount of these LoO and as they lose them their abilities are reduced. Movement of each division level formation is randomized through a Leadership factor for each commander at that level. This is going to be a very special game. The level of fidelity and the level of playability have been mixed extremely well. Players will need to analyze many differing factors to apply the winning tactics to the battlefield. They will also be forced to consider contingencies since units will not always have the strength that they normally would. No gaming the combat system here by calculating the exact number of factors needed for a certain odds column. You will never know what the odds column will be until the combat is ready to be conducted. This battle will provide a challenge to both players. There is a short set of command rules, that are currently optional, that will knock your socks off! It establishes a Dispatch Rider system to send orders down to subordinate units (Army to Corps, Corps to Division). And commanders don't always get the orders correctly, or they may be lost, or they may simply choose to ignore them. Another option is to have regimental ammunition shortgaes that can hit at the worst time, and they are more likely as the battle goes on. Game play is excellent for solitaire play and moves along very quickly. The randomized movement allows for very interactive action and you won't be sitting around waiting for the other player to finish. Buxhowden came down off the Pratzen Heights to attack the French right since it was so weak. Little did he know that while this was true at 0700 in the morning the Iron Marshall, Davout, would arrive shortly and provide the bulwark against which the defense would halt and then throw back the Coalition forces.
Some formation markers. The Blue markers represent infantry and the Yellow markers Cavalry.
Level of Order markers. The markers above show a LoO4 Marker. These are reduced as the unit takes fire and conducts melee and when they reach zero the unit is eliminated. A look at a small part of the Coalition Order of Battle elements that were involved. Buxhowden's Advance Guard Cavalry of Austrians and Cossacks is shown here.
Similar to the Death Ride series this game is the first of many that players will be able to build into a larger monster of the Austerlitz battle. Game Design by: Chris Fasulo Map Artwork by: Kyle Gebhardt The game is in production, so please check back often for updates and news. Look
for us on
Imperial French Army sample units for ICA-Telnitz. Infantry and Cavalry in Line formation, Leader and movement complete markers.
Russian Army sample units for ICA-Telnitz. Cossacks, Infantry, and Leaders. These are the back side of the counters showing the units in Column formation instead of Line. The red tint on the Leader show an ammunition shortage in the regiment.
Austrian Army sample units for ICA-Telnitz. Infantry, Horse Artillery, Leaders, and the Moved marker for the Advanced Guard. Check here for some pictures of protoype and then production parts in the near future. Key Features
The price for this product is $76 plus shipping and handling. TX residents add Sales Tax (8.25%).
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