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And now the Wargamer.com Community and Editor's Choice Bronze Award Winner for 2011
Best Boardgame. Yes, Armored Knights - Operation Gazelle!
 
More information and pictures will be added over the next few months. All images
are subject to change. This is the first game in a new series called 'Armored
Knights'.

Armored Knights is about battalion level combat. This offering, Operation
Gazelle, is focused on the Israeli attack to cross the Suez Canal and force the Egyptians
to retreat back into Egypt in the 1973 Yom Kippur War. Above is a small sample of
the map near the city of Ismailia.
The game features:
 | A very small learning curve |
 | Variable Combat Multipliers |
 | Special Supporting Arms effects |
A look at a small part of the Israeli and Egyptian Orders of Battle elements that were
involved in the attack.

Armored Knights, starts with Operation Gazelle, the battle of the Israeli
offensive to cross the Suez Canal and invade Africa and cut off the Egyptian Army elements
that were on the east side of the canal. This series focus is on combat at the battalion
level on a scale that makes representing large battles real fun. It will also have its own
innovative and unique way to handle the combat mutlipliers for engineers, anti-tank,
intelligence, and recon elements. The players will find this does not always work the way
they want and the support troops sometimes fail to do the mission they are assigned to do.
They might even have a detrimental effect. Both players will be challenged from the
start of the battle. The Egyptians will find that counter-attacking is very
difficult as the higher command did not beleive what they were told about the Israeli
positions on the west bank of the Suez Canal. The Israelis will find that getting
across the canal is one thing, holding the crossing is another, and spreading out across
the west bank is another still. Players will be rewarded for mixing the different
combat support elements to enhance each attack or defense. As happened during the
battle the Israelis will find it very hard to attack Egyptian infantry alone or against
their anti-tank screens. Six scenarios are available to play the whole battle
through the cutting off of the Egyptian 3rd Army, or just some important parts dealing
with the attacks on Ismailia or Suez City.
Look forward to seeing other games in this series dealing with Operations such as
Crusader and Venezia. Large scale operational battles in the Libyan desert during
the Second World War in North Africa.
Game Design by: Chris Fasulo
Map Artwork by: Kyle Gebhardt
The game is in ready for purchase, so please check back often for updates and news.
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Israeli sample units for AK - Operation Gazelle. Most of the line battalions of
the 162nd Ugda (Division) along with some of the supporting companies.

Egyptian sample units for AK - Operation Gazelle. Elements of the 4th Armored
Division.
Check here
for some pictures of protoype and then production parts in the near future.
Key Features
 | (8) 11" x 17" game maps of the Gazelle area |
 | (4) Full Color Order of Battle Charts |
 | 500 - 600 Die Cut counters and markers |
 | Combat Tables and Charts
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 | (2) 10 and (1) 6 Sided Dice |
 | All major formations at battalion level and all supporting arms, such as anti-tank,
engineer, and recon, modeled at the company level. |
 | The easiest game yet by GSI to learn and play |
 | Excellent Solitaire Play |
The price for Operation Gazelle is set at $65. Sales Tax (8.25% for TX residents
only) plus shipping and handling.

Please send all questions about this product to info@grognardsims.com.
When writing please leave the following contact info:
Name, Address, eMail, Phone (optional).
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