Grognard Simulations, Inc. - The "Grognards" Home for Wargaming

 

GSI Products

The picture below is of the invasion beaches on Pelelieu.

Pelelieu Beaches

Pacific Islands Campaign (PIC) - Pelelieu/Angaur is our fourth offering for the campaign in the Pacific. The game is a blend of operational/tactical level combat and maneuver during the taking of the islands of Pelelieu and Angaur from the Japanese during the Second World War. The game is played in turns, each one divided into phases for amphibious landing, maneuver, and combat. The game system uses many of the seven Battlefield Operating Systems (BOS) to simulate actual combat and maneuver that both the US and Japanese players must use to fight the battle. Of the seven BOS's, this simulation concentrates on Maneuver, Fire Support, Mobility and Survivability, Air Defense, and Command and Control. The Japanese defenses are sophisticated and well manned with fanatical soldiers willing to die for their emperor. They fight so hard in fact that the Marines are stymied for much longer than planned and need to be releived by US Army troops from the 81st Division after they took Angaur.  The fight is bloody and sharp. Victory in the game is measured against the time and casualties it took the US forces to actually accomplish the same mission.

The game features US Marine Corps, US Army, US Navy, and Imperial Japanese forces at the Battalion, Company, and Platoon level. Units are initially setup as Battalions and Companies, and can be broken down into their respective elements. The combat system utilizes a set of combat multipliers that players must use correctly to have the best effect. The Japanese player has the ability to conduct Banzai attacks at night and these cause considerable damage as the US player cannot fall back in front of these attacks and must take casualties.

The are a number of scenarios that simulate the battle on a smaller scale and allow for play for either island or both.  There will be numerous options that can be used to even play between players and make the fight more interesting.  These include additional Japanese forces that could have been there if they were not sunk by US submarines.

Game Design and Production by:    Chris Fasulo

Map Artwork:    Kyle Gebhardt

This game is planned for late 2011 release. Follow us on Twitter Share        

usa.gif (15954 bytes)

US Army sample units for Pelelieu/Angaur.

pele-marines.gif (16990 bytes)

US Marine Corps sample units for Pelelieu/Angaur.

ija.gif (16770 bytes)

Imperial Japanese Army sample units for Pelelieu/Angaur.

For all the above unit displays the top line of numbers represent the units "close/long range combat factors - defense factor".  The bottom line of numbers represent the units "short/long range factor - Movement factor".  Asterisks depict units with flame-thrower capability.   The number of breakdown units that make up the larger unit can be seen.  The breakdown elements are not always the same.

The Pelelieu/Angaur page at BoardgameGeek.com will be setup soon.

Key Features                                                                    

(4) 11" x 17" game maps of Pelelieu and Angaur
(3) Full Color Order of Battle Charts
Air and Naval Support, Casualty, and Replacement Charts
Rules Written as Battlefield Operating System (BOS) Representations (level of fidelity)
    Maneuver (Medium)
    Fire Support (Medium)
    Air Defense (Low)
    Mobility and Survivability (Medium)                                                                            
    Combat Service Support (Low)
    Intelligence (Low)
    Command and Control (Medium)
Approximately 800 Die Cut Unit Counters and Markers
Unit breakdowns (virtually all of them)
Easy to learn and play
Excellent for Solitaire Play

The price is: $50 + 8.25% Sales Tax (for Texans) + shipping.

Please send all questions about this product to info@grognardsims.com.
When writing please leave the following contact info:
Name, Address, eMail, Phone (optional).

 

Send mail to webmaster@grognardsims.com with questions or comments about this web site.
Copyright © 2008-2012 Grognard Simulations Inc.
Last modified: December 17, 2011